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Design Realization lecture 25
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Slide 1

This time

This time

Reflection, Scattering

Refraction, TIR

Retro-reflection

Lenses

Slide 2

Wavefronts and Rays

Wavefronts and Rays

EM waves propagate normal to the wavefront surface, and vice-versa.

The ray description is most useful for describing the geometry of images.

Slide 3

Reflection

Reflection

Most metals are excellent conductors.

They reduce the E field to zero at the surface, causing reflection.

If I, R, N unit vectors:

IN = RN

I(N  R) = 0

Slide 4

Ray-tracing

Ray-tracing

By tracing rays back from the viewer, we can estimate what a reflected object would look like. Follow at least two rays at extremes of the object.

Slide 5

Lambertian scattering

Lambertian scattering

For most non-metallic objects, the apparent brightness depends on surface orientation relative to the light source but not the viewer.

i.e. brightness is proportional to IN

Slide 6

Refraction – wave representation

Refraction – wave representation

In transparent materials (plastic, glass), light propagates slower than in air.

At the boundary, wavefronts bend:

Slide 7

Refractive index

Refractive index

Refractive index measures how fast light propagates through a medium.

Such media must be poor conductors and are usually called dielectric media.

The refractive index of a dielectric medium is where c is the speed of light in vacuum, and v is the speed in the medium. Note that  > 1.

Slide 8

Refraction – Snell’s law

Refraction – Snell’s law

Incident and refracted rays satisfy:

Slide 9

Refraction – ray representation

Refraction – ray representation

In terms of rays, light bends toward the normal in the slower material.

Slide 10

Refraction in triangular prisms

Refraction in triangular prisms

For most media, refractive index varies with wavelength. This gives the familiar rainbow spectrum with white light in glass or water.

Slide 11

Refractive index

Refractive index

Refractive index as a function of wavelength for glass and water

Slide 12

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